数字媒体艺术考研(数字媒体艺术考研要考哪些科目)

数字媒体艺术考研,数字媒体艺术考研要考哪些科目

前言

在传统教育中,教师如同演员,学生类似观众。在当代教育中,教师与学生发生了颠倒,学生成了演员,教师成了观众。

In traditional education, teachers are like actors and students are like audiences. In contemporary education, the position of teachers and students are reversed, with students becoming actors and teachers becoming audiences.

授课教师

毕然:硕士毕业于英国威斯敏斯特大学,媒体交互设计方向。Graduated from The University of Westminster with a master’s degree in media interaction design.

周梓璇:硕士毕业于北京电影学院,当代艺术创作方向。Graduated from Beijing Film Academy with a master’s degree in contemporary art creation.

课程介绍

(Introduction)

本课程主要围绕创意媒体设计的专业知识与新兴媒介的应用方法来展开教学,通过丰富的例证清晰解释数字媒体艺术的形态与应用,并在课堂实践中展示出来。课程体系上分为两部分同步进行,第一部分从认识媒介到了解当代主流媒体的表达方法,培养学生的创意思维能力;第二部分从影像制作软件到基础交互编程软件的学习,培养学生的项目综合实现能力。加深学生对艺术与技术相结合的理解,做到道与术的真正融合。

This course mainly focuses on the professional knowledge of creative media and the practical methods of emerging media. It clearly explains the forms and practice of media art through abundant examples and demonstrates them in class. The course system is divided into two parts. The first part is from understanding media to understanding the expression methods of contemporary mainstream media to cultivate students’ creative thinking. The second part from the image production software to basic interactive programming software learning, training students’ comprehensive project implementation ability. Enhance students’ understanding of the combination of art and technology, and achieve the true integration of tao and art.

创意启发与特点:

(Inspiration & Characteritics)

此课程的创意启发模式属于开放型与递增型,主要通过学生对媒体相关知识的了解程度而展开。例如:学生在了解图像在创意媒体中的作用与相关知识后,在实践课上将会学习到目前最火热的图像设计软件,Touchdesigner。通过如此的学习方式与教学方式,学生可以快速将创意进行实现,然后搭配多个微项目练习与实现,学习相关的技术与艺术知识。最后可以综合运用所学,所想,呈现自己的或者团队的大型创意项目。在创意思考阶段,学生会遇到一些问题,主要围绕创意与实现的平衡点,不知道如何把握,尤其是对于基础比较薄弱的学生,更会觉得无法学以致用。但是,随着课程的深入,学生会理解数媒给人们带来的独特之处,数字化设计将会让人们产生更多的互动型作品,因此学生可以学习与掌握创意想法与核心技术相结合。同时,此课程的设计可以起到承上启下的作用,承接大一上办学期的数字媒体艺术与传播,艺术理解与实践和数字媒体界面设计与发展课程的内容,同时为大二上半学期的课程做好铺垫。

The creative inspiration mode of this course is open and incremental, which is mainly carried out through students’ understanding of media knowledge. For example, after understanding the role of images in creative media and related knowledge, students will learn the most popular image design software, Touchdesigner, in the practical part. Through such learning and teaching methods, students can quickly realize their creative projects, and then practice and implement multiple micro projects to learn relevant technical and artistic knowledge. Finally, students can comprehensively apply what their have learned and what their have thought to present own or team’s large-scale creative project. In the stage of creative thinking, students will encounter some problems, mainly around the balance between creativity and implementation, and they do not know how to strike a balance. Especially for students with weak foundation, they will feel that they cannot apply what they have learned. However, as the course progresses, students will understand the uniqueness of digital media. Digital design will enable people to produce more interactive works, so, students can learn and master the combination of creative ideas and core technologies. At the same time, the design of this course can play a connecting role, to undertake the content of digital media arts and communication, artistic comprehending practice and digital interface design and development concept courses in the first semester of the freshman year, and pave the way for the courses in the first half of the sophomore year.

创意微项目

(Mini Projects)

A 思维转换:传统到当代——传统与当代

一年级的学生大多具备考前美术培训的背景,对艺术的理解普遍停留在传统艺术史的范畴。在数字媒体艺术的学习阶段之初,有必要让学生理解:对我们当代人来说,值得重视的不是特定风格的自然延续,而是后人如何改造前人的风格以为己用。

Most of the freshman have the background of art training before the examination, and their understanding of art generally stays in the category of traditional art history. At the beginning of the study of digital media art, it is necessary for students to understand that for us,in modern times, A valued natural continuation comes from no particular style, but how later generations can adapt previous styles for their own use.

B 创意实现:概念到实现——TD创意实践

Touchdesigner软件对于大一的学生来说是存在一定难度的,但是也正因为存在难度,我们会收获意想不到的练习成果。在平时的练习中,着重体现技术与艺术的高度融合,学生通过课堂基础操作的学习后,开始尝试转化自己的想法成现实。艺术需要技术的支持,正是有了技术,艺术才可以让学生所认知;同时技术也需要艺术的支撑,正是因为有了艺术,技术的表现才会越发动人。

Touchdesigner is certain difficult for freshmen, however, under the difficulty, we will gain unexpected results. In the exercises, the high matching rate of integration of technology and art is emphasized. After learning the basic operation in class, students begin to try to transform their ideas into reality. The idea of art needs the support of technology. It is with technology that art can be recognized by students. At the same time, technology also needs the support of art, it is because of art, the performance of technology will be more touching.

设计成果

(Final outcomes)

1.《一念星空 (A thought of the starry sky)》郭沛丰;贾云翔;杨泽函

《一念星空》

设计说明:

“观众在纸上绘画后,关闭电灯,一方面由明到暗代表着从现实世界的脱离,进入了幻想世界,另一方面将室内真实空间变暗使观众的重点集中在“窗外”的世界中去。影像中的光点代表着观众所画下的星星,它向天际飞去,与星幕汇聚,使这一切宛如一个孩童在某个夜半一瞬的幻想一般。本作品意将观众带进这一幻想的空间中,也意图令人发现我们的视野在想象力的加持下能看到一个怎样的世界。”

“After the audience draws on the paper, they turn off the light. On the one hand, the change from light to dark represents the separation from the real world and enters the fantasy world. On the other hand, the darkening of the real indoor space makes the audience focus on the world” outside the window “. The points of light in the image represent the stars drawn by the viewer, flying off into the sky and converging with the curtain of stars, making it all seem like a child’s vision in the middle of the night. The purpose of this work is to bring the audience into this fantasy space, and also to discover what kind of world our vision can see with the help of imagination.”

2.《呼声 (WOW!)》肖登耀,许进城

《呼声》

设计说明:

该作品灵感来源于个人经历:小时候在运动会赢得第一名站到领奖台的那一刻,观众们的掌声和欢呼声让人记忆深刻。但随着年龄增长,优绩主义的社会给我们带来越来越多的压力,每个人都在不同的“人生领奖台”上切身感受着观众的热情或冷漠。因此作品尝试通过“虚拟人偶”呼声与掌声的大小来体现社会对个体的期待,参与者通过交互,站到不同高度的领奖台将体验到程度不同的虚拟氛围。

This work is inspired by my personal experience: when I was a child, I won the first place in the sports meeting and stood on the podium, and the applause and cheers of the audience made me deeply remember. But as we grow older, our meritocratic society puts more and more pressure on us, and each of us experiences the warmth or indifference of the audience on a different “podium of life.” Therefore, the work tries to reflect the social expectation of individuals through the size of the voice and applause of “virtual doll”. Participants will experience different levels of virtual atmosphere by standing on the podium of different heights through interaction.

3.《请保持安全距离 (Please, keep in a properly distance)》陆峰,邵天泽,张灿,李妍

《请保持安全距离》

设计说明:

在新冠肺炎席卷全球的大背景下,人与人之间的距离被 逐渐拉开,大家脑子里都充斥着对未来疫情结束后自由、 清晰的生活向往与渴望,即使大家面对面手握着手依旧 不能清晰的看到对方的脸庞。我们设计的装置模拟了人与假人模特在面对面手握着手时的场景,通过人触摸至 假人模特的手心触发交互,投影仪投出的人们带着口罩 的视频至假人模特面部。引起观众对疫情下生活的思考。

Against the COVID-19 sweeping the world, the distance between people is gradually widening, and everyone’s mind is full of yearning and desire for a free and clear life after the epidemic ends. Even though people are holding hands face to face, they still cannot see each other’s faces clearly. The device we designed simulates the scene of human and mannequin holding hands face to face. The interaction is triggered by human touching the mannequin’s hand, and the video of people wearing masks is projected to the mannequin’s face by the projector. It makes the audience think about life under the epidemic.

4.《近视者 (The myope) 》赵书艺,巫依阳,顾天衣,李子墨

《近视者》

设计说明:

通过距离的远近来模拟近视者看见周边的样子,模仿近视者从远距离看到的抽象扭曲画面,再走近可以看到大概轮廓,再靠近可以看见清晰的全貌。设计突出这一小的生活细节,目的是为了让更多的人了解近视者们的生活状态。

Through the distance to simulate the near-sighted people see the surrounding appearance, imitate the near-sighted people see from a distance of abstract distorted picture, then close to you can see the outline, then close to you can see the clear overall picture. The design highlights this small detail of life in order to let more people know the living conditions of near-sighted people.

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编辑、文案、课程教学/ 毕然,周梓璇

数字媒体艺术考研(数字媒体艺术考研要考哪些科目)

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